Push Notification Settings (Cocos2d-x)¶
Settings for Push Notification¶
See Settings for APNs Certificate (iOS) and Settings for FCM (Android) to setup.
Add Firebase C++ SDK¶
See the official document of Firebase to add libfirebase_app.a and libfirebase_messaging.a . Note that the Firebase SDK is only used by the Android app, and not the iOS app.
Implementation for iOS platform¶
Register devices to APNs¶
Implement the device registration procedure to APNs when the app launches to receive push notifications.
Add UserNotifications.framework at Target > Build Pahses > Link Binary With Libraries in your project.

Next, add the following code to AppController.mm
// AppController.mm
#import <Repro/Repro.h>
#import <UserNotifications/UserNotifications.h>
// Conforms AppController class to UNUserNotificationCenterDelegate protocol
@interface AppController() <UNUserNotificationCenterDelegate>
@end
@implementation AppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
...
if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_9_x_Max) {
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
center.delegate = self;
[center requestAuthorizationWithOptions:(UNAuthorizationOptionAlert | UNAuthorizationOptionBadge | UNAuthorizationOptionSound) completionHandler:^(BOOL granted, NSError * _Nullable error) {
}];
[[UIApplication sharedApplication] registerForRemoteNotifications];
} else {
UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert;
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:types categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
[[UIApplication sharedApplication] registerForRemoteNotifications];
}
return YES;
}
Send Device Token to Repro¶
Send Device token and Registration ID to Repro to use push notification.
application:didRegisterForRemoteNotificationsWithDeviceToken:
method will be called when it succeeds to receive the device token, so please pass the device token to Repro inside there.
When it fails to receive device token, application:didFailToRegisterForRemoteNotificationsWithError:
method will be called, so please handle the error accordingly.
// AppController.mm
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken
{
[Repro setPushDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error
{
NSLog(@"Remote Notification Error: %@", error);
}
Implementation for Android platform¶
Edit AndroidManifest.xml
¶
Register receiver¶
Replace "YOUR_PACKAGE_NAME" with your application's package name in the following snippet, and add it to your AndroidManifest.xml inside of <application>
tag.
<receiver
android:name="io.repro.android.ReproReceiver"
android:exported="true"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="YOUR_PACKAGE_NAME" />
</intent-filter>
</receiver>
Setup Notification Channels¶
Since Android O, Notification Channels were introduced to help users manage their notifications.
To set the notification channels in Repro SDK, please specify the following: ID, channel name, description for users, and with or without badge display.Replace the value
, resource
within the XML below with the desired value, and add the <application>
tag into the AndroidManifest.xml.
Warning
If the targetSDKVersion of your application is greater than or equal to 26, please note that channel id and name are required or the SDK won't show notifications sent from Repro while running on devices with Android O or later.
The
ChannelId
must be a string, liketest ID
, instead of an integer or decimal. If you specify a value other than a string, channel IDs will not work and push notifications won't be displayed.The
ChannelName
andChannelDescription
must be configured using theandroid:resource
attribute.
<meta-data
android:name="io.repro.android.PushNotification.ChannelId"
android:value="YOUR_CHANNEL_ID">
</meta-data>
<meta-data
android:name="io.repro.android.PushNotification.ChannelName"
android:resource="@string/YOUR_CHANNEL_NAME">
</meta-data>
<meta-data
android:name="io.repro.android.PushNotification.ChannelDescription"
android:resource="@string/YOUR_CHANNEL_DESCRIPTION">
</meta-data>
<meta-data
android:name="io.repro.android.PushNotification.ShowBadge"
android:value="true">
</meta-data>
If the channel of the specified id does not exist, it will be created automatically by the SDK based on the information provided in AndroidManifest.xml. If there is an existing channel with the specified id, the SDK will use it.
The SDK will update the channel name and description and channel importance of the existing channel being used by the SDK.
The SDK will ignore the settings above when the targetSDKVersion of your application is 25 or below, or when the application is running on devices with versions earlier than Android O.
Note
Notification Channels were introduced as a standard feature in Android O. For the details, please refer to this page.
Customize Icon and Background Color¶
When customizing the icon and the background color displayed in the notification area for devices with Android 5.0 or above, add the XML construct below inside of the <application>
tag in your AndroidManifest.xml. This setting will be ignored with devices under Android 5.0, and the notification area will use the application's icon as well as the system's default background color.
<meta-data
android:name="io.repro.android.PushNotification.SmallIcon"
android:resource="@drawable/YOUR_ICON_ID">
</meta-data>
<meta-data
android:name="io.repro.android.PushNotification.AccentColor"
android:resource="@color/YOUR_COLOR_ID">
</meta-data>
Send Registration ID to Repro¶
Calling enablePushNotification()
, in onCreate(Bundle savedInstanceState)
method of AppActivity
.
// AppActivity.java
package org.cocos2dx.cpp;
import android.os.Bundle;
import org.cocos2dx.lib.Cocos2dxActivity;
import io.repro.android.Repro;
public class AppActivity extends Cocos2dxActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Repro.enablePushNotification();
}
}
Please call ReproCpp::setPushRegistrationID
from the OnTokenReceived method of your class that implements the firebase::messaging::Listener
interface.
#include "ReproCpp.h"
...
class MyFirebaseMessagingListener : public firebase::messaging::Listener {
...
public:
void OnTokenReceived(const char* token) override {
ReproCpp::setPushRegistrationID(token);
}
After finishing the above implementation, see Create Push Notification.
Customize the behavior when receiving messages¶
The Repro Cocos2d-x SDK does currently not support customized behavior for received push notifications.
Option: Using Universal-Links/App-Links¶
It is possible to custom handle the opening of Universal-Links (also called App-Links) when Push Notifications or In-App Messages are tabbed. (For simplification from now only called Universal-Links.)
Please follow the examples below in order to add a custom Universal-Link callback handler which is executed every time an Universal-Link would be opened from a Push-Notification or In-App Message.
How to register a regular expression to match Universal-Links.¶
In order to use Universal-Link callbacks, a regular expression based url matcher must be added.
Note
When a pattern (regular expression) is matched, the callback process described below is kicked to the URL set as the destination for opening a push notification or a message in the application.
When HTML content is displayed in in-app messages, universal linking is also determined for requests that occur within that content.
For iOS apps, these matcher regular expressions can be added in the AppDelegate
or in the Apps designated .plist
file. For Android apps your class that extents Application
can be used or if that is not possible, the regular expressions can also be added to your AndroidManifest.xml
file.
// AppDelegate.m
#import <Repro/Repro.h>
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[Repro addOpenUrlFilterRegEx:@"https://example\\.com/page/"];
[Repro addOpenUrlFilterRegEx:@"your-domain\\.com/.+\?universal=true"];
...
}
// .plist file
/*
<dict>
<key>RPROpenUrlFilterRegExList</key>
<array>
<string>https://example\.com/page/</string>
<string>your-domain\.com/.+\?universal=true</string>
</array>
...
</dict>
*/
// MyApplication.java
import io.repro.android.Repro;
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
Repro.addOpenUrlFilterRegEx("https://example\\.com/page/");
Repro.addOpenUrlFilterRegEx("your-domain\\.com/.+\\?universal=true");
...
}
...
}
// AndroidManifest.xml
// To specify multiple URL patterns, enter them separated by commas.
<application>
...
<meta-data
android:name="io.repro.android.OpenUrlFilterRegExList"
android:value="https://example\\.com/page/;your-domain\\.com/.+\\?universal=true">
</meta-data>
</application>
// AppDelegate.swift
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
{
Repro.add(openUrlFilterRegEx: "https://example\\.com/page/")
Repro.add(openUrlFilterRegEx: "your-domain\\.com/.+\\?universal=true")
...
}
// .plist file
/*
<dict>
<key>RPROpenUrlFilterRegExList</key>
<array>
<string>https://example\.com/page/</string>
<string>your-domain\.com/.+\?universal=true</string>
</array>
...
</dict>
*/
Please follow native iOS and Android instructions in order to add the filters
to the plist/AndroidManifest files or the main AppDelegate/Application classes.
Please follow native iOS and Android instructions in order to add the filters
to the plist/AndroidManifest files or the main AppDelegate/Application classes.
// YourAppNameScene.cpp
bool YourAppName::init() {
ReproCpp::addOpenUrlFilterRegEx("https://example\\.com/page/");
ReproCpp::addOpenUrlFilterRegEx("your-domain\\.com/.+\\?universal=true");
...
}
Please follow native iOS and Android instructions in order to add the filters
to the plist/AndroidManifest files or the main AppDelegate/Application classes.
Please follow native iOS and Android instructions in order to add the filters
to the plist/AndroidManifest files or the main AppDelegate/Application classes.
Warning
Specify the URL pattern to be set as a universal link as concretely as possible, including the domain and path , and should be all in lowercase .
If only a scheme is specified, such as https, a request made by a script executed in a screen displayed by an in-app message may be mistakenly judged as a universal link, and callback processing may be executed at an unintended timing.
If uppercase letters are used in the scheme/domain portion of the URL pattern, the scheme/domain portion is automatically converted to lowercase and processed when attempting to use a universal link to transition from a button displayed in an HTML in-app message. The pattern (regular expression) may not match and callback processing may not be executed at the intended timing.
Adding a callback handler for opening Universal-Links¶
Next a callback handler for custom processing of Universal-Links is added. The URL that was about to be opened is passed to the callback, where then depending on the URL custom code can be executed.
#import <Repro/Repro.h>
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[Repro setOpenUrlCallback:^(NSURL *url) {
if ([url.host isEqualToString:@"example.com"]) {
// In case of your universal link perform navigation, present content, ...
handleUniversalLink(url);
}
}];
...
[Repro setup:@"YOUR_APP_TOKEN"];
...
}
// Set a callback that is executed everytime an URL is about to be opened
Repro.setOpenUrlCallback { url in
if url.host == "example.com" {
// In case of your universal link perform navigation, present content, ...
handleUniversalLink(url)
}
}
...
Repro.setup(token: "YOUR_APP_TOKEN")
...
import io.repro.android.Repro;
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
// In order to execute a callback when a push notification is tapped,
// the callback must be set in Application, not Activity.
Repro.setOpenUrlCallback(new Repro.OpenUrlCallback() {
// ** This callback method is executed in the main thread **
@Override
public void onOpened(Uri uri) {
if ("example.com".equals(uri.getHost())) {
// In case of your universal link perform navigation, present content, ...
}
}
});
...
Repro.setup(this, YOUR_APP_TOKEN);
...
}
...
}
Repro.setOpenUrlCallback((uri) { // uri is of type Uri
debugPrint("Universal Link Callback Handler received: " + uri.toString());
});
// Somewhere before Repro.Setup(...)
Repro.SetOpenUrlCallback(uri => // uri is of type Uri
{
Debug.Log("Universal Link Callback Handler received: " + uri.ToString());
});
bool YourAppName::init() {
ReproCpp::addOpenUrlFilterRegEx(...);
ReproCpp::setOpenUrlCallback([](const char *url) {
if (strcmp(url, "example.com") == 0) {
// In case of your universal link perform navigation, present content, ...
}
});
ReproCpp::setup("YOUR_APP_TOKEN")
...
}
Repro.setOpenUrlCallback(function(url) { // url is of type String
alert('Universal Link Callback Handler received: ' + url);
if (url.includes("http://example.org")) {
// In case of your universal link perform navigation, present content, ...
}
});
Repro.setOpenUrlCallback( (url) => { // url is of type String
console.log('Universal Link Callback Handler received: ' + url);
if (url.includes("http://example.org")) {
// In case of your universal link perform navigation, present content, ...
}
});
Bridge code implementation¶
Finally in order to use the callbacks a the Android bridge code has to be implemented. For details, please refer to the original installation instructions for adding the bridge code.